Even when they're not causing injury, human-controlled cars are often driven inefficiently, ineptly, antisocially, or in other ways additive to the sum of human misery.

Tom Chatfield
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  1. He did not care if she was heartless, vicious and vulgar, stupid and grasping, he loved her. He would rather have misery with one than happiness with the other. - W. Somerset Maugham

  2. I am the most miserable person who ever lived, " he said... "You are young, and in love, " said Primus. "Every young man in your position is the most miserable young man who ever lived. - Neil Gaiman

  3. Life is such unutterable hell, solely because it is sometimes beautiful. If we could only be miserable all the time, if there could be no such things as love or beauty or faith or hope, if I could be absolutely certain that my love would... - T.h. White

  4. Only you could be more important than what I wanted...what I needed. What I want and what I need is to be with you, and I know I'll never be strong enough to leave again. - Stephenie Meyer

  5. [F]or just one second, look at your life and see how perfect it is. Stop looking for the next secret door that is going to lead you to your real life. Stop waiting. This is it: there's nothing else. It's here, and you'd better decide... - Lev Grossman

More Quotes By Tom Chatfield
  1. We live in an age of miracles so commonplace that it can be difficult to see them as anything other than part of the daily texture of living

  2. In an age of constant live connections, the central question of self-examination is drifting from ‘Who are you?’ towards ‘What are you doing?

  3. If computers remain far worse than us at image recognition, a certain over-confident combination of man and machine can elsewhere take inaccuracy to a whole new level.

  4. Forget artificial intelligence - in the brave new world of big data, it's artificial idiocy we should be looking out for.

  5. Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it's the balance between these factors that engages...

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